![]() Snow accurately blanketing the top of the train and getting kicked up as the train whizzes along the track, rain giving a nice gloss to the environment these are all nice touches. Not to mention the weather affects the gameplay, too (more on that later). That said, some of the sim’s visuals still could use some work. For instance, windshield effects during rain and snow storms are a mixed bag. Depending on the train, some of them look good, while others very obviously use 2D animation. This pales in comparison to modern implementations of similar effects in other titles which look far more complex and three-dimensional, even implementing realistic physics to the droplets. ![]() Nevertheless, the environmental detail is still nice with a healthy amount of AI traffic (both within the scenery and on the track) and relatively decent animated passenger models. They’re leaps and bounds better than the rough polygons of Trains 2004 that merely faded onto and off of the station platform. Truly, the way graphical tech has advanced in the last few years is remarkable, and Train Sim World 3 makes great use of it. The train models themselves are absolutely gorgeous, with a lot of intricate texture work that can be seen in the images above and below. I’m also a big fan of the sim’s soundscape, which has deep and rich sounding ambient environments. This its combined with the great audio of each train both inside and out. The sim even features some small details like cabin announcements in some commuter trains.īut again, despite these highlights, there are some oddities. I noticed some passengers quickly rising out of the cars and above the map. There were also some instances where ground textures would overlap or elements would be awkwardly placed, such as the track having a visible gap between it and the ground. I also noticed some particle effects also flickered as they were being triggered. Thankfully, Dovetail Games can iron out all of these issues with a patch or two. Having said that, the sim’s performance could use some tweaking too. ![]() Despite having a capable set up, I still regularly experienced some micro-stutters, especially when running on a line with a high-speed train. I found this especially odd since I installed Train Sim World 3 on an SSD. The loading speeds are exceptional, however. So, it definitely does benefit from the extra speed, hence is why it’s strange that the map seems to have a hard time loading when in motion. Thomas & his friendsĮven with these complaints, my experience with Train Sim World 3 has been great, to say the least.
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